play date

Tales of battles, princesses, horses, swords and wizards..in a table-top setting.

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Thomas Fitzcharles
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play date

Post by Thomas Fitzcharles »

Good Day, All.

I would like to host a game of war hammer this weekend Sat the 5, 2013 at 1pm. I will provide beer, wine, soft drinks and light faire. The only thing I'll need is someone to come who knows how to play the game :smile: or the whole thing is rather moote.

Sincerely

Thomas
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MorGrendel
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Re: play date

Post by MorGrendel »

Do you have tables and terrain?
Mor Grendel
If only I had an enemy bigger than my apathy.

Noli nothis permittere te terere.
Thomas Fitzcharles
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Re: play date

Post by Thomas Fitzcharles »

Good Day, jeff.

I have tables, well actually it is a peice of plywood set up on saw horses. But no terrain.

Sincerely

Thomas
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MorGrendel
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Re: play date

Post by MorGrendel »

Bret players, please help thomas write a good list at 1000, 2000, and 2500.

If I remember what he has ....

The King
Green Knight
80 men at arms
28 archers
hero on pegasus
BSB mounted
12 pegasus
Maiden on horse
maiden on foot
20 knights
Mor Grendel
If only I had an enemy bigger than my apathy.

Noli nothis permittere te terere.
Fritz
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Re: play date

Post by Fritz »

I'll work on something, but it probably won't be exactly those models, especially the special characters. You can't even use Leoncoeur at those point levels (he's well over the 25% lord cap). Also, am I really seeing 12 Pegasus Knights?
"Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

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Re: play date

Post by Fritz »

Ok, I've got 2 lists for 2500. Unfortunately I did not get the Green Knight model into either of these lists. The first list uses the models available as well as possible. The alternate list is a more competitive-oriented list that uses 4 more regular knights than Thomas currently has available. 2000 and 1000 lists to come.
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"Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

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Thomas Fitzcharles
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Re: play date

Post by Thomas Fitzcharles »

Good Day, Fritz.

Thanks.!!!!!!! Yeah 12 pegus knights and all the feathers were a bitch to paint. oh, and how do you keep your maiden on horse form blowing up herself and half your knights. My first round didn't go very well at all. aside from my maiden troubles, my archers shoot one volley and go home, then my other knights fail a very easy charge, then my king gets killed. finally my men at arms go into action and run away. can't rember what happen with all the pegus knights except a couple got killed by poison gas. Things got better after that, but it was a bad start.

Sincerely

Thomas
Fritz
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Re: play date

Post by Fritz »

Thomas Fitzcharles wrote:Good Day, Fritz.

Thanks.!!!!!!! Yeah 12 pegus knights and all the feathers were a bitch to paint. oh, and how do you keep your maiden on horse form blowing up herself and half your knights. My first round didn't go very well at all. aside from my maiden troubles, my archers shoot one volley and go home, then my other knights fail a very easy charge, then my king gets killed. finally my men at arms go into action and run away. can't rember what happen with all the pegus knights except a couple got killed by poison gas. Things got better after that, but it was a bad start.

Sincerely

Thomas
First, don't roll that many dice with the maiden if you can help it. I prefer not to throw more than 4 dice at a spell if at all possible. Second, I somehow completely missed the archers in Jeff's list there. They're best deployed on a hill with another unit in front of them. Use them to kill re-directors (such as Jeff's giant rats) and wittle down large blocks of weaker troops (Jeff's slaves, clanrats). Per point, you have some of the best archers in the game, so I'm kinda mad at myself for missing them. I'll probably take another swing at a list tonight. Third, yeah the King, and generally all characters on monstrous mounts, really really suck in this edition of Warhammer. It's especially bad when you play something that has cannons. Serban's Ogres and Jeff's Skaven both bring things to the battle that make to want to chuck the model against a wall. As much as I love the models, characters on monsters are a tactical liability that I usually avoid. That brings me to my final point.

Getting Bretonnians right in this edition can be a little rough. You can't just charge in all willy nilly and expect to win. It's all about combined arms. The biggest problem you have to deal with is steadfast. Knights are not made for protracted combat. You want to hit things, break them in the first round of combat, and carry on. This is where peasants come in. Your archers can whittle down units before combat and your men-at-arms can usually bring enough ranks into the fight to cancel out steadfast. Think of it this way: peasants bring ranks, knights bring kills. It is likely neither is going to win without the other.
"Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

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Re: play date

Post by Berserker »

The one thing that king did for the army was by his death, he made eveyrone else steadfast ;) Good king.

And don't forget that one lonely knight (remainder of what the maiden killed) that ended up destroying 3 units by himself. I see a new king! ;)
My love for you is like a truck..
Thomas Fitzcharles
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Re: play date

Post by Thomas Fitzcharles »

Good Day, Fritz.

Thanks. I thought that my maiden had to be in the middle of my knights for protection. When she miss casted she killed everything around her. No hills in this game for archers. Ok, no more king unless he is far away from guns. So after the charge if no one gets wiped out, can I move away to redeploy for another charge or do I have to stay ingaged. So to a point I should use my peasents as cannon fodder to wear enemies down and then send in the knights after enemy is hopefuly weakened. Other then guns who should my knights not charge? How best to use them? Some general pointers would be very helpful. even after two games now, I am really unsure of how deploy my army and what they do best. Thanks again for all your help.

Sincerely

Thomas
Thomas Fitzcharles
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Re: play date

Post by Thomas Fitzcharles »

Good Day, Serban.

I thought that the blessing of the lady and the peasent vow made them more steadfast then other units? I'll have to reread that. Yes that one loan knight was the only highlight of the game for me.

Sincerely

Thomas
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MorGrendel
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Re: play date

Post by MorGrendel »

More than steadfast, they were stubborn and immune to psychology. I think that's what really was going on with the Stonehorn combat, horsebirds couldn't wound, but were not unnerved either. Then that stupid lone knight showed up and he was all like, "let me show you how its done boys". Ridiculous.

Still the most dangerous thing in the warhammer world appears to be water.
Mor Grendel
If only I had an enemy bigger than my apathy.

Noli nothis permittere te terere.
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MorGrendel
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Re: play date

Post by MorGrendel »

One major component to deployment is Leadership. As you saw, low leadership can cause whole chnks of your army to run away. First off, your entire army can use your generals leadership if they are within 12 inches, and in some cases, 18 inches. So you wan to keep troops with low leadership close to your general. In the case of my slaves, they are LD 2, so they require snake eyes to stay put. Now I can up that with ranks, and by adding a hero to the unit all the way to 9. You can do something similar by adding a hero to your low leadership units. However, sometimes you can't afford to just add heros, and so the "general bubble" becomes very important. Low LD armies rely on this bubble, and as such, many armies deploy with the general in the middle of the formation to get the most out of this bubble. In large armies, like skaven, this usually means the general is near the middle of the deployment zone, but for a smaller elite army the entire formation may be shifted one direction and so the general could be on a flank. The key is that the general is providing as much leadership as possible to as many soldiers as possible. Now some troops have high leadership, unbreakable, or are expendable, feel free to deploy these troops outside of the bubble.

Very similar to the general is the Army/Battle Standard Banner. This model also has a bubble. However, this bubble allows you to reroll a failed LD test. In short, he allows you to take the test a second time. this is extremely helpful when you want your units to stay put.

Futhermore, I think Brets have special LD rules, and you should take advantage of those. In particular, peasants usings Knights LD or Knight units with Unbreakable/Immune to Psychology vows.

Brettonians are a highly manuverable army, and as such, units will often be moving in and out of the LD bubble(s). Where as most armies start and stay in the LD bubble, I feel the goal of Brettonians is to manuver and move to end a charge in this bubble should the unit need it.
Mor Grendel
If only I had an enemy bigger than my apathy.

Noli nothis permittere te terere.
Thomas Fitzcharles
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Posts: 1174
Joined: Wed Apr 18, 2007 7:54 am

Re: play date

Post by Thomas Fitzcharles »

Good Day, Jeff.

Yeah I had my general and battle standard within a few inches of each other on the same side way out on the far flank. MMMM shouldn't one of you said "hey you might not want to deploy that way" (bastards). Oh by the way the next time we go sking you know those triple black dimond trails, they are actually the easiest slopes :smile: .

Sincerely

Thomas
Thomas Fitzcharles
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Re: play date

Post by Thomas Fitzcharles »

Good Day, All.

I actually enjoyed the game allot. Looking foward to the next time we play. Not sure of how much of the stragies or tactics I'll be able to figure out before then. But I really enjoyed moving the horsey around the board.

Sincerely

Thomas
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